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COD5 - patche
CoD5 Patch 1.2(3) > 1.4
Author
Description
Changes in 1.4
° 3 new Multiplayer maps: Knee Deep, Nightfire, Station! ° Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt! ° Improved spawning logic. ° Auto balancing improvements. Players are no longer auto balanced while completing objectives. ° Mods: IWD’s can be placed in the usermaps folder. ° Mods: Hold Breath / Sprint functions as intended. ° Mods: MissingAssets.csv is generated when maps are run with developer set to 1. ° Fixed lag caused by shooting at tanks. ° All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds. ° Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty. ° Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy. ° Martyrdom no longer causes direct impact deaths in Hardcore modes. ° “Bayonet jumping” has been disabled.
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